To do all this justice, we create new and unique musical themes. These leitmotifs evolve with the story, guiding and accompanying the audience through it.
In order to give the composition more expression, we make use of a wide variety of arrangement styles. From minimalistic soundscapes to large orchestral pieces and using both unique synthesized sounds and authentic instrumental recordings, we develop distinctive arrangements. The combination of these different colours has a great influence on the association of the listener and enables us to give the world you have created a unique sound full of character.
We use first-class samples as source material, which we prepare for their exact use with professional audio software. Decidedly unique and complex sounds are sculptured with the help of layering and the development of synthetic sounds. Birdsong becomes a futuristic weapon and creaking plastic becomes the call of an alien being.
This has to be taken into account already during the composition and continues up to the implementation in the engine. A so-called audio middleware is helpful here, providing an interface between engine and music. With the help of this software, it is not only possible to dynamically adapt music, but also to mix and effect it automatically according to the situation.
TOKIO
To do all this justice, we create new and unique musical themes. These leitmotifs evolve with the story, guiding and accompanying the audience through it.
In order to give the composition more expression, we make use of a wide variety of arrangement styles. From minimalistic soundscapes to large orchestral pieces and using both unique synthesized sounds and authentic instrumental recordings, we develop distinctive arrangements. The combination of these different colours has a great influence on the association of the listener and enables us to give the world you have created a unique sound full of character.
We use first-class samples as source material, which we prepare for their exact use with professional audio software. Decidedly unique and complex sounds are sculptured with the help of layering and the development of synthetic sounds. Birdsong becomes a futuristic weapon and creaking plastic becomes the call of an alien being.
This has to be taken into account already during the composition and continues up to the implementation in the engine. A so-called audio middleware is helpful here, providing an interface between engine and music. With the help of this software, it is not only possible to dynamically adapt music, but also to mix and effect it automatically according to the situation.
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